Obviously though, as long as that damn hostbot is not finished, it'll be difficult to get casuals (aka. And I still think that that's what Unforged is working on, as far as I can tell from visiting them. Of course I am in favor of people who want to have giant WC3 free-for-alls being able to just spontaniously throw up their WC3 and connect to a shared server to immediatly find a game. You may not be willing to wait that long, I however don't care if things stay the same, so that's our conflict which boils down to personal preference. I'd be willing to bet that even if only in the year 2050 someone would setup a proper shared Server for everyone, there'd still be people around who then will regrow into a bigger community. I think we both don't actually have an argument here, safe for my believe that you overly dramatize the effects on an community that doesn't connect to a single place. However, if we manage to convince those communities to unite, you'd be to get enough players for it to fire consistently.Īnd rather than having players connect to different communities for different maps, I'd suggest that we try as much as we can to interlink those ie, pool the playerbase so that everyone may benefit from it. If we had 5 split communities with 200 players each, you'll never be able to play it. Now imagine, that maybe 1% of the playerbase is interested in playing it, at any given time. The problem now, is that these communities are all sharded - and suffer from the issues I just described. My point is, that unless we have a strong (read: sizeable) community in place, it will slowly wither in both the sense that it will bleed more players than it'll attract, and that short of the most popular games other public ones will die.Īs I have said, War3 will survive us in any case - there's already plenty of pvpgn servers out there, and then there's stuff like Gameranger and w/e.
You're just parroting what I said, basically. Judging from the Path that AoE2 took, I assume that it doesn't matter at which point a WC3 version of "voobly" appears, if it is (somewhat) convenient to use and just works, those "sharded communites" that you speak off will gravitate towards it over time. It would be like saying that setting up a football field in this here town is pointless, because I'd believe that we must have a grand united force of football players, before we are allowed to just go and enjoy some football. But I will not value the WC3 community of Multi- and Single-players as well as their modders any less, if they choose to be a "sharded" community, where all play Warcraft 3 in their own seperate groups. Best example I could think of right now is Age of Empires 2, their shared Server called "voobly" and their main Streamers. Not some Illusion of a shared Unity.Ĭommunities like this always start out small, replicating what others already attempted, and then go from there to become greater, if they so desire. Whatever path that community takes is to be assumed the best path to retain what is most important here. owe something to some- or everyone to the point of needing to march into some kind of War of Survival.Īs long as there are people interested and willing to play WC3, the community cannot die, because those people are the community. I'm quite confused about your apperant believe, that somehow the people making private servers etc. Not to be rude, but while I understand your perception of this being "just yet another one of those servers", you oughta givem' a chance on their own merits.Īnd I genuinly don't get you on "Setting up hostbots and convincing people to play 1.26-1.28 should've been the first priority, not this." - because what I tried to tell you was that these are, in fact, Unforged priorities. People usually refrain from joining up over promises of a functioning alternative to Blizzards Servers.īut as I said, I think what you are asking for is the Vision of those people running Unforged as well, they speak of uniting the WC3 community as well, with some daily inviting people and trying to make people aware of their efforts. If everything is set-up in advance, convincing people afterwards to play 126-128 and join the servers is easier to do as well. Well, assuming that I now get what you're saying, calling it a wasted effort would be overstating it, even if you're right about the priorities not being in place.